Spike Growth

2nd-level Transmutation

Class(es): Druid, Ranger

Casting Time: 1 action
Range: 150 feet
Components: Verbal, Somatic, Material
Duration: Concentration, up to 10 minutes

Material: Seven sharp spines or seven twigs cut peak.

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) opposite the DD backup your fate or it does not recognize the dangerous nature of the ground before entering.