Enlarge/Reduce

2nd-level Transmutation

Class(es): Sorcerer, Wizard

Casting Time: 1 action
Range: 30 feet
Components: Verbal, Somatic, Material
Duration: Concentration, up to 1 minute

Material: A pinch iron powder.

You  cause  a  creature  or  an  object  you  can  see  within  range  to  grow  larger  or  smaller  for  the  duration. Choose  either  a  creature  or  an  object that  is  neither worn  nor  carried.  If  the  target  is  unwilling,  it  can make  a  Constitution  saving  throw.  On  a  success,  the spell  has  no  effect.

If  the  target  is  a  creature,  everything  it  is  wearing and  carrying  changes  size  with  it.  Any  item  dropped by  an  affected  creature  returns  to normal  size  at once.

Enlarge.  The  target’s  size  doubles  in  all dimensions,  and  its  weight  is  multiplied  by  eight. This  growth  increases  its  size  by  one  category—from  Medium  to  Large,  for  example.  If  there  isn’t enough  room  for  the  target  to  double  its  size,  the creature  or  object  attains  the  maximum  possible  size in  the  space  available.  Until  the  spell  ends,  the  target also  has  advantage  on  Strength  checks  and  Strength saving  throws.  The  target’s  weapons  also  grow  to match  its  new  size.  While  these  weapons  are enlarged,  the  target’s  attacks  with  them  deal  1d4 extra  damage.

Reduce.  The  target’s  size  is  halved  in  all dimensions,  and  its  weight  is  reduced  to  one-­eighth of  normal.  This  reduction  decreases  its  size by  one category—from  Medium  to  Small,  for  example.  Until the  spell  ends,  the  target  also  has  disadvantage  on Strength  checks  and Strength  saving  throws.  The target’s  weapons  also  shrink  to  match  its  new  size. While  these  weapons  are  reduced,  the  target’s  attacks  with them  deal  1d4  less  damage  (this  can’t reduce  the  damage  below  1).

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