4th-level Enchantment
Class(es): Bard, Druid, Sorcerer, Wizard
Casting Time: 1 action
Range: 90 feet
Components: Verbal, Somatic, Material
Duration: Concentration, up to 1 minute
Material: Three walnut shells.
This spell assails and distorts the minds of creatures, generating illusions and causing uncontrolled actions. Each creature in a sphere of 10-foot-radius centered on a point chosen in the range of the spell must make a wisdom saving throw otherwise it will be affected by the spell.
An affected target can react and it must start at the beginning of 1d10 each of his game rounds to determine its behavior for that round.
d10 | Behavior |
---|---|
1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. |
2—6 | The creature doesn’t move or take actions this turn. |
7—8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
9—10 | The creature can act and move normally. |
At the end of each turn, an affected creature can make a saving throw of Wisdom. If successful, the effect of the spell ends for this target.
At Higher Levels. When you cast this spell using a level spell slot 5 or more, the radius of the sphere increases by 5 feet for each level of higher spell slot to 4.